A prototype/prerelease debug build of
Assassin's Creed 3 for the Xbox 360, from 2012-09-25.
This set of files includes 9 binaries, with the following build dates:
- ac3mp_e_360_f.xex: 2012-09-06 20:37:57 UTC
- ac3mp_e_360_p.xex: 2012-09-08 09:46:42 UTC
- ac3mp_e_360_q.xex: 2012-09-06 21:32:42 UTC
- ac3mp_e_360_r.xex: 2012-09-06 20:33:07 UTC
- scimitar_final.xex: 2012-09-25 21:24:14 UTC
- scimitar_memtagfinal.xex: 2012-09-25 20:46:39 UTC
- scimitar_profile_engine.xex: 2012-09-25 21:01:05 UTC
- scimitar_qcfinal.xex: 2012-09-25 20:45:24 UTC
- scimitar_release_engine.xex: 2012-09-25 20:47:11 UTC
Debug controls:
Controller 2:
* R2 toggle debug camera
* All other controls are for the debug camera, while active
Keyboard:
* Space: freeze time
* Q: switch draw distance
* W: toggle wireframe
* T: toggle render stats
* O: toggle stats
* S: toggle shadows
* F: switch render mode
* L: switch lighting mode
* C: toggle camera info
* Backspace: reload level
Thanks to DRW for obtaining and sharing this rare artifact of gaming history!